Modifications:

- 3 levels, each with own music, music was selected to reflect general playout of level IE: lvl2 cannot be completed in under 30 secs so music selected builds up

- Each level progressively gets more difficult, introducing adventuring and several different enemy types, each with health and abilities to be balanced around the difficulty vs. fun rule. 

- New main menu screen with design reflecting new game title as well as added instructions

- Added final boss to level 3 to really give the game a classical ending . Final boss is much bigger than average enemy, with an increased health to reflect that. Final boss has increased fire rate as well as larger projectile to ensure that he feels more powerful than the rest of the enemies.

Small things:

- background change for final lvl

- game made to lose so that you feel yourself learning how to complete some of the levels with more experience, in other words, game is hard until you figure it out and then it's very easy

- more score given for harder enemies to defeat

All enemies:

- stationary shooter (low hp)

- moving shooter (high hp, straight shot)

- moving shooter (high hp, diagonal shot)

- chaser (low hp)

- big chaser (medium hp, faster movement)

- chaser spawner (5 max spawns)

- Final boss (extreme hp, fast fire rate, larger shots)


Created by

Grant Alvado

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Windows.zip 39 MB
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Mac.zip 48 MB

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